DSP

=Audio Effects =

Audio Effects – Signal Processing
Audio Effects can be grouped into two categories - gain based and time based Gain Based Effects alter he gain or volume in the signal

Time Based Effects alter the length of the signal

Types of Audio Effects
** Reverberation (Reverb) **

Electronically simulates room sizes. Large Hall, Medium Hall, etc

After listening to the example decide what is Reverb – Gain or Time ** D elay **

Delay -is used to layer notes.

[|After listening to the example decide what is Delay] – Gain or Time Multi-Tap Delay Adds taps to create a layering effect

After listening to the example decide what is Multi-Tap Delay – Gain or Time ** Ping Pong Delay **

Ping Pong Delay produces a bouncing sound

After listening to the example decide what is Ping Pong Delay- Gain or Time ** Flanging ** Creates a Whooshing or Jet Airplane effect [|After listening to the example decide what is Flanging] - Gain or Time Chorus Adds layers of the same signal on top of each other to create a thick sound [|After listening to the example decide what is Chorus] – Gain or Time Autotune A device to measure and alter pitch in vocal and instrumental music recording and performances [|T-Pain Auto-Tune] Listen to examples of audio effects